Dim Red Glow

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Eldrazi and Modern and Vintage Masters

I've talked about it before and it's high time I wrote a little about it. I play magic the gathering and have for years. I'm going to skip a lot of basic explanation that a laymen might need and assume if you keep reading you have some said knowledge of how the game works and what sets are currently coming out. I'll also assume you know what the different tournament structures are and know at least a little something about deck building and technical game play (triggers, the stack, layers etc).

That being said, 2 interesting things are happening right now. First Modern has really turned in to a mess with the introduction of the new eldrazi cards from oath. Mess might be the wrong word. Let's say that all forms of the eldrazi deck seem to be dominant. You only have to watch this video of the coverage of the end of the pro tour to see that. I find this article's first line about them the most apt Can Eldrazi decks be beaten? (to save you from clicking 'No. See you next week!').

What happened/how this came to be was they made the eldrazi in the latest set strong/on par with the creatrues with color. They treat the colorless "waste" mana symbol like its a regular colored mana symbol. This would be all well and good except they had previously printed some lands (Eldrazi Temple and Eye of Ugin) that make the really high mana cost eldrazi easier to cast by reducing the mana cost or providing extra mana in lands that have basically no other function. When you combine the two... it's... it's just not fair.

There was another rather major change in modern, they banned splinter twin which changes up the control scene in modern. Not for reasons of being too powerful (it kind of was) but just to change things up. I like the idea but i think control players will have a tough time finding a good reliable replacement. Not that this really directly impacts the eldrazi addition. It's just another thing.

What decks have I been playing in modern? I've been throwing around a naya tokens deck for a while. I like it but its not quite consistent enough. I've tried to put together an blue white control deck as well. it's good but eldrazi will walk over it. I've even toyed with beating eldrazi using painter's servant (which adds color to everything, screwing up their accelerator lands) but it also seems inconsistent. This all leads me to, if you can't beat em, join em. Without further adieu I give you my eldrazi brew black eldrazi tron. it's a work in progress. I like the use of the Whip and oblivion stones not to mention leveraging Expedition Map. But it may all change after some testing.

There is a modern starcity open in Kentucky this weekend. I talked myself out of going. That's a bit of a shame as it would have been a great place to test my deck. It's just a 4 hour drive each way (or by plane, there are no direct flights) just stinks. So, i'll just try it out at my local shop (Realms of Gaming).

Oh and on one final note, wizards of the coast decided to reprint a number of older cards in a set called vintage masters. I understand the motivation (money) and the reasoning (some of those cards are hard to come by) but since most of the really good cards in the vintage tournament scene are forbidden from being reprinted by the reserve list and a lot of the ones that should be reprinted to make legacy more viable for new players are also on the list (read: dual lands). I question what effect it will really have on those tournaments in general, and if this is just a for fun set or ... or what. I guess in the end, any reprint is a good for those formats even if the $500 and up cards never see the printing press again.